Final Fantasy 7
Price: $9.99
Release Date: June 2nd, 2009
Original Release Date: 1997
Size: 1352Mb.
Story
You play as spiky haired Cloud Strife in Final Fantasy 7 (My first of it’s kind, and my first numbered FF game as well) you’re a former member of Soldier, an elite class of mercenaries that work for a huge energy conglomerate names Shinra. This does have some metaphorical attributes to it, like the obvious illusions to class struggle and environmental conservation. These are pretty broad themes to be sure, and they can only really be properly addressed by a huge arching story with many different characters. Luckily video games are up to the challenge. The story in this game is huge, and rightfully so, there are a lot of interesting characters, and it’s full of betrayal, joy and heartbreak, no wonder why this game is legend. If you don’t get very attached to certain characters you can always just kick them out of your party. But as the game develops the characters do as well, and you can find many skeletons in the respective character’s closets. There are some memorable scenes to be had in this one, if you’ve managed to stay away from spoilers on this one I applaud you, or welcome you to the 21st century, because I had one large twist ruined for me. The story did keep me interesting though, well worth the time spent.
Gameplay

- Image via Wikipedia
This is my first numbered Final Fantasy game (my first ever FF game is Crisis core, a prequel of sorts to this one, and certainly worth playing), and I thought I would be bored to tears by the combat, as I knew it was turn based. But I found myself really getting into the battle system, which is odd because I’m usually a bit of an action junkie when it comes to games, and hadn’t done much in the turn based realm since I was in the super cool chess club in elementary school. There are regular attacks, magic, and summons, and the canned videos when you cast a spell or summon a creature are quite entertaining and really well animated. Though if you have a few favorite spells/summons they’ll get a bit boring after the 100th time or so. Luckily your character keeps getting stronger (as they do in RPGs), and you’ll gain new and more powerful spells and summons.
What is interesting is this material system, where your spells and summons seem to come in little marbles and you can level them up so you gain extra spells, and more powerful healing etc. This does keep the game interesting, and even though it’s micro management to the extreme, it doesn’t make it tedious (as long as you don’t switch up characters that often). There are also lots of accessories and weapons available for each character, some at the end of the game feel really powerful.
Though, there are a few problems with the gameplay that I found quite annoying. Getting the “Max Limit” move for your character is quite a pain, while playing through a friend of mine who had already played this game numerous times told me to go on a quest to gain Cloud’s Max Limit skill, OmniSlash, which is the most powerful skill in the game. After a few hours of mindless grinding through a mini-game I got the skill and then I couldn’t use it until my character was at level 99, about 35 levels higher than I was. At this point I was 39 or so hours into the game, and the final dungeon was available to me. I could have spent another 30 hours plus raising up my character with mindless grinding, but I decided against it, because that’s BORING. In FF7’s defense though, this was the only time I felt like I needed to grind to get past the final dungeon, and even then it was a good challenge, as the whole game is.
Gameplay wise there is a great core battle system, and there are always mini-games and special events that give you new gameplay controls and it keeps everything fresh. Overall I give it an A in this regard.

Image Via Gamespot
Graphics
This game was released in 1997 and the in game over world graphics are laughable, it looks like there are only a few triangles that make up characters on the screen, and I was disappointed when I started playing. Although! In the battle sequences the characters become more detailed and then the game started to look a little more interesting. (Hello Tifa!). The graphics do leave something to be desired, but after a few hours of play it really won’t matter.
The backgrounds of the game are pre-rendered and look great, although there are sometimes where even though the path is in front of you, you don’t know how to get onto a bridge or plank of wood etc. I even had to look at a walkthrough just to get through one screen at the start of the game! Once you get the hang of it though, it the “platforming” elements are not uninteresting, though that is a bit of a problem from the graphical standpoint, it does feel like you’re finding out secrets when walking along in a straight line, I don’t know if that’s supposed to be deliberate or not.
The full motion pre-rendered cut scenes are really spectacular. They are cut into the gameplay seamlessly (which is great to watch but also funny when your triangle character goes into a pre-rendered vehicle looking like a million bucks). A lot of the game I found I was just itching to see what the next pre-rendered cut scene would be about, because they were directed really well, and are certainly one of the highlights of the game.
How does it Final Fantasy 7 hold up today?
This game has been celebrated as one of the best RPGs of all time since it was released all those years ago. It was my first time playing through it, and I’m starting to see why it is so beloved. There are a few problems in the game, but overall the execution was great, the story was well developed, the pacing for the most part was spot on, and you did feel by the end that you were really fighting for something, even if it was for the lives of the pixels you see on screen.
Despite a few flaws this game is a must have, and holds up today as a great experience that you owe it to yourself to play.
9/10
Game time is around 45 hours, but you can make it much more. Well worth the money.
PSOneClassics.com
P.S. don’t ask for a sequel if you haven’t played the original first!

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April 7th, 2010 on 8:11 am
Good and honest review that isn’t through rose colored glasses! I recently went back and played I-VI on my GBM and DS for my first time. I’ve taken a break from the numbered series. Playing 6 consecutive ones in a row is a massive grind, but I’m looking forward to playing VII on my PSP.
April 15th, 2010 on 5:59 pm
About the only comment I have to leave for this is that Omnislash doesn’t need to be learned at 99; you have to get every other limit break before you can use it. And it’s also not the strongest attack (it can be about equal, but not to all enemies, unlike the stronger one) which is Knights of the Round, which is a right pain to get.
Great review though.
April 15th, 2010 on 8:09 pm
Thanks for your feedback guys,
@Zack I did figure out that you don’t have to be at level 99 for it, but I did read that your health has to be maxed out for you to use it which is a pain. Especially after spending the hour or so it took to get it, thinking I would be able to defeat the final boss with ease. Sadly though it was all wasted time. I guess it’s an easter egg for those willing to spend the extra time on this game, and really there are a lot of people who have done that. It’s easy to get caught up in the world. It’ll be a while before I get going on FF8 though, I’m a little JRPGed out at the moment.
April 15th, 2010 on 8:58 pm
Full health? Where do you get this info?! The truth is: this is not the case. What you probably misread is that Cloud’s Ultima Weapon does more damage the higher his HP is, same with Cait Sith’s HP Shout. Also, if you missed it, all of them have a level 4 (except Cait Sith) and, in my opinion, some of them are actually better than Omnislash. Also as a fun tip: Cait Sith’s Slots can get you an instant win. How’s a first turn one-hit KO on Emerald Weapon sound? It’s possible, I actually did it and was shocked as hell when I did.
April 20th, 2010 on 9:52 am
Ahh, I must have been misinformed I did know that cloud’s ultimate weapon did more damage the higher his health, it’s the only reason I made it through that game. I also got Tifa’s and Vincent’s ultimate weapons, and really Vincent’s weapon is barely better than the average. There is a glitch you can use with his ultimate weapon though with emerald weapon, supposedly one hit from his ultimate weapon will drop that boss flat. You’ll have to investigate it further. I never used cait sith though, I thought he was a dick. lol.
April 20th, 2010 on 8:13 pm
The thing about Vincent’s weapon is that it does more damage the more enemies you kill with it. Eventually, it can get strong enough to do 9999 every time but that does take awhile.
May 7th, 2010 on 9:43 am
Review VIII if you want your money’s worth, much better than all the recent FFs and miles better than VII in terms of graphics, story, and gameplay.
September 9th, 2011 on 7:51 pm
if you have beat this game check this out, you might find it disturbing buh buh buhhhh!
http://www.gametrailers.com/user-movie/game-theory-ff7/360225
September 9th, 2011 on 8:25 pm
Raikoh-oni, that’s actually pretty funny, it was well done, and certainly funny haha.