Super StarDust Delta
Once again another PS Vita launch title is being reviewed, I was lucky enough to grab a free copy of this from a nice person on reddit. Super StarDust Delta is the Vita version of Super Stardust HD on the PS3, that I received free from Sony during the whole PSN hack episode. I have probably played this game on the PS3 about 10 minutes total. And to start with the Vita version I actually wasn’t that interested in it until I started to figure my way around the controls and then… well… Continue reading and you’ll find out.
Super StarDust Delta is a twin stick shooter in the most classic sense. Move with the left stick shoot with the right, it’s a basic concept but it still feels great, and the Vita’s analog sticks do a great job of keeping the action moving smoothly. You’re charged with destroying different types of asteroids that are flying around different planets, these could be made of Ice, or Rock, so you have to switch between different weapons to be more effective. These can be upgraded with pick ups you get from destroying special green asteroids. You get another few weapons as well like the charge (triggered with the left shoulder button), which turns on a temporary shield and rams your target, Missiles which shoot out around out in a large circle to help you when you’re surrounded (triggered by the front touch screen), and a Black Hole, triggered by the back touch screen which spins the asteroids around the center for easy targeting (you can also chose where you want the black hole to go by dragging your hand on the back pad, it’s really easy to trigger this one by accident though).
The main difficulty in this game is the shear amount of things on screen at once, you’ll be fighting not only asteroids, but other enemies, like ships trying to kamikaze themselves on your hull, explosive charges that follow you, and big scary bosses at the end of every level that are all a ton of fun. You have to figure out your strategy for each boss, but you won’t be tearing your hair out, and overall the gameplay is fun, engaging and not cheap.
There are tons of extra mini games and alternate control options included in the game as well (especially if you buy it with the Blast pack that adds on even more content).
This game is beautiful, not only do the colours pop on screen but it runs really smooth. One gripe I have about the presentation though is how the camera moves when you’re playing. The levels are a little too big for the Vita, so to look down or up you have to use the accelerometer in the device to change your view. It feels a little off to me to say the least, and it prevents you from lets say, playing while in bed if you don’t sit upright.
That little gripe aside, the graphics are bright and run well, the music is good, and everything is easy to see on screen, so you don’t get jumped by a barely visible foe. There’s not too much that could wrong on this one, considering they just had to update the same graphics from the PS3 Version, and nothing did, the OLED screen also helps a lot to have those colours pop.
Should you buy Super StarDust Delta?
Absolutely yes. this past week alone I’ve replayed the the arcade mission through at least ten times to improve my score and get up on the worldwide highscore lists. It takes the place that Everyday Shooter had for me on the original PSP, that is to say, an addictive, engaging and fun experience, that you can pick up and play without having to invest hours and hours into. The graphics are great and the gameplay is very solid. This should keep you entertained for a while.